package vampirism.core.shared;

import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;

public class Bullet {
	
	public short type;
	public short tier;
	
	public Rectangle pos = new Rectangle(0,0,8,8);
	
	public Index tileIndex = new Index(0,0);
	
	public short sourceId;
	public short damage;
	public short velocity;
	
	public Long timeCreated = new Long(0);
	public Long lifeTime = new Long(0);
	public Long lastMoveTime = new Long(0);
	
	public float rotation;
	
}
